Games


AE: Bounty

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Homepage: http://darksondesigns.com/?page_id=135
By: Darkson Designs
Average figure count:
Setting: Science Fiction
Compatible with: AE - WWII, Pulp City
Minimal starting costs: $-,--/€-.--/£ -,--

AE - WWII

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Homepage: http://darksondesigns.com/?page_id=54
By: Darkson Designs
Average figure count:
Setting: Alternative World War 2 
Compatible with: AE: Bounty, Pulp City
Minimal starting costs: $-,--/€-.--/£ -,--

Anima Tactics

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http://www.fantasyflightgames.com/edge_minisite.asp?eidm=16
By: Fantasy Flight Games
Average figure count:
Setting: Anime
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Arena Deathmatch

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Homepage: http://www.avatars-of-war.com/eng/web/index.php?option=com_content&view=article&id=63&Itemid=52
By: Avatars of War
Average figure count: 1
Setting: High Fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Cutlass!

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Dystopian Wars

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Homepage: http://www.spartangames.co.uk/dystopian_wars.html
By: Spartan games
Average figure count:
Setting: Steampunk
Compatible with:
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

EX Illis

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Homepage: http://ex-illis.com/
Average figure count: 20-150
Setting: Historical Fantasy
Compatible with: -
Minimal starting costs: $75,00/€70.00/£ 55,00

Description:

Firestorm Armada

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Homepage: http://www.spartangames.co.uk/firestorm_armada.htm
By: Spartan games
Average figure count:
Setting: Science Fiction space vessels
Compatible with:
Minimal starting costs: $--,--/€-.--/£ 47,50
This comprises of a (main)rulebook and a box with a starting fleet

Review:
In this fast paced action packed game players choose one of six factions, both human and alien, and take control of heavy cruisers and mighty battleships as they set out to conquer their part of the ‘Stormzone’. All factions use ships that have a unique look and feel and each fleet uses different technology and weapons. The Terran faction builds very stable and durable ships while the ships of the Dindrenzi federation seem designed to just punch the boosters and go into battle guns blazing, and where the alien ships of the Sorylians focus heavily on broadside firepower and can be very aggressive boarders the Relthoza like to fight their games at long range with their stealth systems making them practically invisible. Each fleet offers a very different style of play, interesting options and tactics and all together unique experience that never seems to get old. Should the starterfleet over time ‘grow small’, players can always expand their force by adding frigates, escorts, carriers, R&D cruisers and destroyers.


FA should be very popular with veteran wargamers as well as anyone interested in playing scifi tabletop games for two reasons. Compared to most wargames out there it’s surprisingly affordable and apart from that regular 500-1000 point battles tend to take but a fraction of the time most other wargames take while still providing a very tactical and highly intense experience. Those of you not yet into FA would do well blindly purchasing the Firestorm rulebook that offers the rules for each and every faction and also contains three complete cut out starterfleets and a massive token set with which dozens of games can immediately be played. So stock up on torpedoes, gather the fleet and reclaim the galaxy!



Flames of War

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Homepage: http://www.flamesofwar.com/
By: Battlefront Miniatures Limited
Average figure count:
Setting: World War 2
Compatible with:
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Freebooter's Fate

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Homepage: http://www.freebooters-fate.de/
By: Freebooter miniatures
Average figure count: 3-10
Setting: Pirates, fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:
Freebooter's Fate is a small skirmish game that's entirely done without the need for dice. Each player takes a crew of as few as 3 to 10 swashbucklers (pirates, naval armada, assassins, goblins or amazons so far) to go head to head in scenery heavy towns, completing various missions.
The combat system mixes a random factor of cards (cards numbered 1 to 10, 4 of each available) with a bluff system. Players need to decide which body parts to attack while their opponent tries to defend just those parts. Getting important bodyparts damaged can be debilitating to your characters abilities, so attacking and defending the right parts can be crucial. 
Each force distinguishes itself by by both looks as well as playing style; where the assassins are suberb warriors but few in numbers, goblins use strength in numbers while the armada makes use of powerfull long ranged weaponry. 
Random factors like determining damage, turn order etc. are done by drawing a fate card, adding the appropriate value and comparing this to your opponents addition. 
Using scenery, making attacks at someone's back, grouping up against some and many more such tactics are what will win or lose you a game. 

Hordes

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Homepage: http://privateerpress.com/hordes
By:  Privateer press
Average figure count:
Setting: Steam powered fantasy
Compatible with: Warmachine
Minimal starting costs: $49,95/€49.95/£ 33,00
Starter force comes with a set of quickstart rules, and is enough for a small exploratory game. Full rules are available as hard or soft cover books.

Description:
The game pits opponents against each other with 1 (or more) warlocks that can cast magical spells by leeching on the fury of savage beasts. Supported my troops and heroic units this is a medium sized skirmish game. The game is set in a unique world that mixes sci-fi elements in with magic and swords. The Hordes part of the privateer press universe focusses more on savage, occult or otherwise more primitive cultures while warmachine focusses on technologically advanced races that use various powersources fuel their technology.

The mechanics of the game rely on rolling 2 to 4 D6 dice with an added stat value, and comparing this with an opposing value, and beating the value means a hit or a number of wounds dealt. The game draws heavily on the role of the caster (warlock) that leeches fury (action tokens) from his (or her) warbeasts to use as mana to cast spells. A synergy between individual units and a sense of punctuality are key factors that can make or break a game.

Infinity

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Homepage: http://www.infinitythegame.com/
By: Corvus Belli

Average figure count: 6-10
Setting: Science fiction
Compatible with:
Minimal starting costs: $-,--/€-.--/£ -,--
The game has free downloadable rules. A starter army comes with 5-7 figures, enough for exploratory gameplay, although it needs expansion for serious and tournament play.


Description:

Kings of War

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Homepage: http://www.manticgames.com/Hobby/Gaming.html
By: Mantic Games
Average figure count:
Setting: High fantasy

Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Lord of the Rings - Strategic Battle Game/War of the Ring

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Homepage: http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440132a&rootCatGame
By: Games Workshop
Average figure count:
Setting: High fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Malifaux

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Homepage: http://wyrd-games.net/
By: Wyrd games
Average figure count:
Setting:
Compatible with:
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Mordheim

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Homepage: http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480008a&rootCatGame-games
By: Games Workshop
Average figure count: 3-8
Setting: High fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Ron and Bones

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http://www.taleofwar.com/shop/cms.php?id_cms=6
By: Tale of War
Average figure count:
Setting: Pirates, fantasy 
Compatible with:
Minimal starting costs: $-,--/€-.--/£ -,--

Sedition Wars

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Homepage: http://seditionwars.com/
By: Studio McVey
Average figure count:
Setting: Science Fiction 
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Warheads: Medieval Tales

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Homepage: http://www.warheadsthegame.com/
By: Urban mammoth
Average figure count: 8
Setting: Comic / Low Fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ 27.50
The game has free downloadable rules, a starter contains one faction (ca. 8 figures) to play a standard game.

Description:
The game is a blend between a classic pen and paper role playing game and a wargame. Both players take a side of the two opposing factions; Gui le Bâtard or Sir Hugo. The game is set-up to follow a pre-written story that comes in a bi-annual comic book, broken up with scenario's to determine the progression of the story. While the game itself is based around a linear story, the rule set allows for self made scenario's although the rules are clearly written for a fun, story-based gameplay and not for competitional purposes.

Pulp City

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Homepage: http://www.pulp-city.com/
By: Pulp Monsters
Average figure count: 3-12
Setting: Comic / Super Heroes
Compatible with: AE Bounty, AE World War 2
Minimal starting costs: $-,--/€30.-/£ -,--
The game has free downloadable rules. A starter army comes with 5 figures and their stat. cards, enough for a serious match.


Description: A small scaled skirmish game thats easy to play in between things due to it's relatively short game length. Small groups of so called supremes clash in a classing heroes versus villains setting in a comic style 1980's city. The refreshing thing about the game is that it focuses on interaction with the environment, from helping or annoying civilians to throwing parked cars at your opponent. 

The game is slowly growing so figures aren't released that often and the game has few well stocked international vending points which is it's great flaw. Currently the masterminds behind the game are working on an expansion that incorporates large Godzilla type monsters to be defeated by the supremes.
The mechanics of the game relies heavily on opposed rolls with a D6 that are supplemented with stats varying from 1 to 6 which are found on plastic statcards that come with the figures. Movement is at an average of 4" and a gameboard is between 24" and 36" squared making this game quick to set up. A team consists of either heroes or villains supplemented by neutral supremes. While there are teams in the story behind the games, and these usually have more synergy with each other, no obligations are made other than the hero/villain difference (and of course levels to keep the game balanced). Besides selecting supremes the players also selects either minion creatures like gangsters, cops and robots, equipment or a mix of both.

Warcanto

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Homepage: http://www.dwarftales.com/
By: Dwarf Tales Miniatures
Average figure count: 
Setting: High fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--
The game has free downloadable rules.

Warhammer 40.000

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Homepage: http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440130a&rootCatGame
By: Games Workshop
Average figure count: 30-80
Setting: Science fiction
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Warhammer Fantasy

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Homepage: http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440002a&rootCatGame
By: Games Workshop
Average figure count: 80-150
Setting: High fantasy
Compatible with: -
Minimal starting costs: $-,--/€-.--/£ -,--

Description:

Warmachine

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Homepage: http://privateerpress.com/warmachine
By: privateer press
Average figure count:
Setting: Steam powered fantasy
Compatible with:  Hordes
Minimal starting costs: $-,--/€-.--/£ -,--

Description: